﻿using System.Collections;
using System.Collections.Generic;
using TrueSync;
using TrueSync.Physics2D;
using Framework;

public enum BodyHitRectTypeEnum
{
    Up,
    Middle,
    Down,
    Dynamic
}

public class BodyHitRect : Fixture
{
    public BodyHitRectTypeEnum BodyHitRectType;

    public BodyHitRect(Shape shape, TSVector2 position, FP rotation, object userdata = null) : base(shape, position, rotation, userdata)
    {
        CollisionCategories = Category.BodyHit;
    }
}
